rigged mesh with texture animation doesnt render correctly with alm on

Description

found some weirdness in the latest test build. when wearing a rigged mesh with texture animation shadows get really weird. i know it´s a rare case in real life, but maybe interesting anyway for a dev https://gyazo.com/8605a5b5660cf89c1dc2b516f65ec287 switching between animated and static texture

Environment

CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (3997.7 MHz)
Memory: 16327 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070 Ti/PCIe/SSE2
Windows Graphics Driver Version: 25.21.0014.1771
OpenGL Version: 4.6.0 NVIDIA 417.71
RLV Version: RLV v2.8.0 / RLVa v1.4.10a

Status

Assignee

Unassigned

Reporter

yuriko nishi

Labels

None

Build Number

7477

External issue ID

None

External issue ID

None

External issue ID

None

Components

Priority

Medium
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