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  1. SV-1617

Graphics Broken for all Shaders on Mac OS X Mavericks

    Details

    • Type: Bug
    • Status: Closed
    • Priority: Critical
    • Resolution: Fixed
    • Component/s: Rendering
    • Labels:
    • Sprint:
    • External issue ID:
      1617

      Description

      What steps will reproduce the problem?
      1. Log into any grid (OpenSim or Second Life) with SingularityAlpha 6068
      2. See the broken rendering.
      3.

      What is the expected output? What do you see instead?
      Rendering as in past versions of Singularity or SingularityAlpha. That is, not the broken mess it currently is.

      What version of the product are you using? On what operating system?
      Singularity Viewer 1.8.5 (6068) Aug 5 2014 03:38:57 (Singularity Alpha)
      Release Notes

      Grid: Second Life

      Built with Clang version 50100

      You are at 258680.0, 252043.4, 93.2 in Dalarna (1010, 984) located at sim10293.agni.lindenlab.com (216.82.50.15:13016)
      Second Life Server 14.07.18.292162
      Release Notes

      CPU: Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz (2500 MHz)
      Memory: 4096 MB
      OS Version: Mac OS X 10.9.4 Darwin 13.3.0 Darwin Kernel Version 13.3.0: Tue Jun 3 21:27:35 PDT 2014; root:xnu-2422.110.17~1/RELEASE_X86_64 x86_64
      Graphics Card Vendor: ATI Technologies Inc.
      Graphics Card: ATI Radeon HD 6750M OpenGL Engine
      OpenGL Version: 2.1 ATI-1.24.35
      RLV Version: RLV v2.8.0 / RLVa v1.4.10a

      Viewer SSE Version: SSE2
      libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0g zlib/1.2.5 c-ares/1.7.1
      J2C Decoder Version: OpenJPEG: 1.5.2
      Audio Driver Version: FMOD Ex 4.44.32
      Qt Webkit Version: 4.7.1 (version number hard-coded)
      Packets Lost: 0/550 (0.0%)

      Please provide any additional information below.
      The last build of Singularity that I personally build from the git master (build 5996? I do not remember as I have foolishly deleted my build tree before installing this latest alpha release) had normal rendering. In build 6068 I have played with all of the shaders and other settings in the Preferences panel to see at what point the rendering will become somewhat normal. I could not find any setting that made it so. I did not play with any of the Debug Settings in the viewer; this was a fresh install with all previous settings and cache files having been manually deleted before installing.

      The following screen shots show the state of affairs with regards to the graphics rendering in build 6068. There is a series of shots that include the Preferences Panel open to the graphics settings, each of those shots showing how it renders based upon the settings seen in the panel. Two additional screen shots, one each from my own OpenSim standalone region and the other taken from my OSgrid avatar, shows that this problem is not specific to any one grid.

      Original reporter: sappadil...@gmail.com

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            • Assignee:
              shyotl Shyotl
              Reporter:
              Anonymous
            • Votes:
              1 Vote for this issue
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              Dates

              • Created:
                Updated:
                Resolved: